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RE: (erielack) Microsoft Train Simulator



Does it support SMP ??
I have a double xeon III.

Stefano

> 
>  
> > (Paul, was the demo running on Windows9x , MEd or Windows 
> > 2000 which is NT
> > by any other name.)
> 
> It was running on Windows 2000.
> 
>  
> > I worry a bit about the editor and its usability.  TM4's 
> > route editor takes
> > programming professionals at least 4 hours per track mile to 
> > write.  I know
> > this because I looked into editing routes for them.  If I 
> > understand the M$
> > prerelease hype correctly, 'homemade' routes will have 
> > extremely limited 3D
> > capability. And they will offer no support for the editor add on.
> 
> I'm not sure what you mean by "extremely limited." It seemed fairly advanced
> to me. It also appears there's a good learning curve, but not
> insurmountable. Plus, there are enough beta testers who are familiar with it
> that you should be able to find someone to help if you get stuck....
> 
> 
>  
> > We all hope for accuracy in the virtual scene, but if Paul 
> > saw NEC color
> > position light signals in WT district: that's wrong.  Unless 
> > they've been
> > changed very recently, the CPL's in WT are Baltimore and Ohio 
> > style.  IMHO,
> > correct signals are just as important as plunking down the 
> > right tender
> > behind a steam loco.
> > But, I will have to concede, something is better than nothing.
> 
> 
> I'm not sure about the accuracy of that, but I know that you can customize
> EVERYTHING in this game (I think you can even design signals!).....
> 
> 	- Paul
> 

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