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RE: (erielack) Microsoft Train Simulator
Does it support SMP ??
I have a double xeon III.
Stefano
>
>
> > (Paul, was the demo running on Windows9x , MEd or Windows
> > 2000 which is NT
> > by any other name.)
>
> It was running on Windows 2000.
>
>
> > I worry a bit about the editor and its usability. TM4's
> > route editor takes
> > programming professionals at least 4 hours per track mile to
> > write. I know
> > this because I looked into editing routes for them. If I
> > understand the M$
> > prerelease hype correctly, 'homemade' routes will have
> > extremely limited 3D
> > capability. And they will offer no support for the editor add on.
>
> I'm not sure what you mean by "extremely limited." It seemed fairly advanced
> to me. It also appears there's a good learning curve, but not
> insurmountable. Plus, there are enough beta testers who are familiar with it
> that you should be able to find someone to help if you get stuck....
>
>
>
> > We all hope for accuracy in the virtual scene, but if Paul
> > saw NEC color
> > position light signals in WT district: that's wrong. Unless
> > they've been
> > changed very recently, the CPL's in WT are Baltimore and Ohio
> > style. IMHO,
> > correct signals are just as important as plunking down the
> > right tender
> > behind a steam loco.
> > But, I will have to concede, something is better than nothing.
>
>
> I'm not sure about the accuracy of that, but I know that you can customize
> EVERYTHING in this game (I think you can even design signals!).....
>
> - Paul
>
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