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Re: (erielack) Microsoft Train Simulator



Windows 2000 is primarily a business oriented OS. I wonder if it will work
on Windows 98?

Alex

- ----- Original Message -----
From: "Stefano" <auro_@_nietzsche.mit.edu>
To: "Tupaczewski, Paul R (Paul)" <paultup_@_lucent.com>
Cc: "'Hank Sundermeyer'" <sunderhj_@_email.msn.com>;
<erielack_@_lists.railfan.net>
Sent: Saturday, May 19, 2001 08:35
Subject: RE: (erielack) Microsoft Train Simulator


>
> Does it support SMP ??
> I have a double xeon III.
>
> Stefano
>
> >
> >
> > > (Paul, was the demo running on Windows9x , MEd or Windows
> > > 2000 which is NT
> > > by any other name.)
> >
> > It was running on Windows 2000.
> >
> >
> > > I worry a bit about the editor and its usability.  TM4's
> > > route editor takes
> > > programming professionals at least 4 hours per track mile to
> > > write.  I know
> > > this because I looked into editing routes for them.  If I
> > > understand the M$
> > > prerelease hype correctly, 'homemade' routes will have
> > > extremely limited 3D
> > > capability. And they will offer no support for the editor add on.
> >
> > I'm not sure what you mean by "extremely limited." It seemed fairly
advanced
> > to me. It also appears there's a good learning curve, but not
> > insurmountable. Plus, there are enough beta testers who are familiar
with it
> > that you should be able to find someone to help if you get stuck....
> >
> >
> >
> > > We all hope for accuracy in the virtual scene, but if Paul
> > > saw NEC color
> > > position light signals in WT district: that's wrong.  Unless
> > > they've been
> > > changed very recently, the CPL's in WT are Baltimore and Ohio
> > > style.  IMHO,
> > > correct signals are just as important as plunking down the
> > > right tender
> > > behind a steam loco.
> > > But, I will have to concede, something is better than nothing.
> >
> >
> > I'm not sure about the accuracy of that, but I know that you can
customize
> > EVERYTHING in this game (I think you can even design signals!).....
> >
> > - Paul
> >
>
>

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